Session Four

"Escape From Khulo, Pt. 2"

Intro : After being equipped by Oblosk and Master Phade, the Party initiated their journey to Valkus Isle and the city of Khulo. The island has been used as a magical prison by many of the nations of Golarion for centuries, and houses criminals behind the Stalwart Wall, a magical barrier that allows beings to enter but not leave. Within the confines of the Stalwart Wall there are also roving monsters; creatures left over from the war between Nex and Geb, when Archmage Nex was creating beings of war against his enemies. An ancient magical item – the Bell of Obedience – has been placed in Khulo, its constant tone keeping the roving monsters at bay from the prisoners. However, the Bell’s tone seems to have stopped.

Oblosk and Phade sent in an agent – Quillian Hobb – to inestigate, but they have lost contact with her. The Party was transported to Khulo by Oblosk, with the goal of retrieving the Bell and Quillian if possible. Upon entering the outskirts of the city they encountered some of Khulo’s monstrous wildlife – a trio of giant centipedes – and some of its locals: representatives of the Smashers, a local gang. After a short battle the Party killed or drove away most of the Smashers, and captured one: a human male they’ve taken to calling Map.